#ifndef SHOPSCENE_H
#define SHOPSCENE_H

#include <QDialog>

namespace Ui {
class ShopScene;
}

class ShopScene : public QDialog
{
    Q_OBJECT

public:
    explicit ShopScene(QWidget *parent = nullptr);
    ~ShopScene();

signals:
    void bigger();
    void clear();
    void increaseMine();
    void increaseItemValue();

private:
    void paintEvent(QPaintEvent *e);

private slots:
    void on_bigger_hub_clicked();

    void on_clear_barriers_clicked();

    void on_increase_mine_clicked();

    void on_increase_item_value_clicked();

    void on_return_button_clicked();

private:
    Ui::ShopScene *ui;
};

#endif // SHOPSCENE_H
